Author Topic: Biped animations  (Read 682 times)

KierenAWH

  • Newbie
  • *
  • Posts: 1
    • View Profile
Biped animations
« on: May 26, 2012, 07:32:56 am »
I was just wondering what was up with biped animations in this software. I'm exporting as .OSG and currently using the free version of BuildAR but every time I try to view the animation nothing happens and the model is static. I separated my models geometry and tried animating it like this and this worked however it threw off the pivot point and created see through holes in the model. I'm just wondering which is the best way to animate your models for use in this programme as I'm finding the programme itself to be very easy to use. I'm presuming the animation doesn't work because the programme can't distinguish modifiers in Max?

Thank you

Share on Facebook Share on Twitter


poserpro

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Biped animations
« Reply #1 on: May 29, 2012, 04:16:23 pm »
I tried to export a rigged biped created in C4D as .fbx and imported into B.AR. pro demo and got static object too.